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Cruisin' 4A Bruisin'
A Third-person shooter game

"Pirate Space-Penguins have commandeered a lavish Space Cruise ship and stolen your Raven.

Grab your Space Guns, avoid incoming Space Fire and exact extreme Space Vengeance!"

korpcorp-logo.png

Our group logo

PROJECT OVERVIEW

The team:

  • 3 Level Designers

  • 4 Game Artists

  • 2 Animators

  • 5 Game Programmers

Production time:

  • 12 weeks half-speed = Around 160 hours.

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Engine:

  • Hammer++ as Level Editor

  • Blender for Exporting VMFs

  • Crow Nest as engine

My Contribution:

  • Level design of all levels (shared ownership)

  • Level Propping / Level Art

  • Source SDK to Crow Nest pipeline creation, verification and testing

  • Member in Environment, Pipeline and Vertical Slice Taskforces

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