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Cruisin' 4A Bruisin'
A Third-person shooter game
"Pirate Space-Penguins have commandeered a lavish Space Cruise ship and stolen your Raven.
Grab your Space Guns, avoid incoming Space Fire and exact extreme Space Vengeance!"
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PROJECT OVERVIEW
The team:
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3 Level Designers
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4 Game Artists
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2 Animators
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5 Game Programmers
Production time:
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12 weeks half-speed = Around 160 hours.
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Engine:
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Hammer++ as Level Editor
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Blender for Exporting VMFs
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Crow Nest as engine
My Contribution:
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Level design of all levels (shared ownership)
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Level Propping / Level Art
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Source SDK to Crow Nest pipeline creation, verification and testing
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Member in Environment, Pipeline and Vertical Slice Taskforces
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