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Fools Gold
A 2D Platforming Game
”Unlock the power of an enchanted pickaxe, use it to climb, teleport and fight through a treacherous cave in an attempt to get back out”
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PROJECT OVERVIEW
The team:
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3 Level Designers
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3 Game Artists
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2 Animators
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5 Game Programmers
Production time:
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12 weeks half-speed = Around 240 hours.
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Engine:
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Unity as level editor
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TGE as game engine
My Contribution:
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Level design on all levels, rotating with LD colleagues
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Level Propping / Level Art
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Playtesting and iterating
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Member in Player taskforce
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