Pipe Damage
A first-person horror action-adventure
Project details
Introduction
This project is a First Person Horror experience inspired by the mechanics of Amnesia and Resident Evil, with a setting of Miro Haverinen's Fear & Hunger: Termina.
The goal of this project was to utilize my template to create an intriguing and engaging horror-experience utilizing a 3-act structure.
Project details
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Developed over 6 weeks half-time
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Made using my pre-made template
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Brute mesh and animations from Mixamo
The Process
Realizing the experience
Preprod started with me filling out a reference board in order to strengthen the vision of the game. I also flowcharted the progress to help me get a hollistic view of the work ahead. Then I was ready to start on a rough sketch of the layout.
I decided on 3 macro landmarks. The moon, the traintracks and the large lake. These 3 landmarks served as a good bounding box for the level area.
Islev wasn't built in a day
I blocked out the 3 main areas in Unreal Engine 5, using the modeling tool mode to get organic shapes.
My flowchart was used as a guide to decide what was going to happen in each area and to make the design focused. I blocked out the critical path and supplemented it with vision blockers in the form aforementioned organic shapes.
The Moon
From the beginning of the project, I knew that I wanted the moon to be a major focal point in the level. I played around with a few different compositions, but landed on using the full moon as a datum with the city taking its old place.
In the last week of the project, I started adding more colour and detail to the environment. I used an auto-material I created that looks at the z-normal of meshes and applies a different color to it. After a pass of auto-materials and making sure that my values didn't block my critical path, all that was left was more playtesting and adjustments.
Finishing touches